Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Batman The Movie

Batman The Movie
GenreAction Adventure
DeveloperOcean Software
PublisherOcean Software
Released1989
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Batman (The Movie) is a multi-scrolling platform arcade game released by Ocean and severely based on the 1989 film of the same name. It was released in 1989 for the Amiga, Atari ST, PC (MS-DOS), Amstrad CPC, Amstrad CPC+, Commodore 64, ZX Spectrum.
 
Review
Batman The MovieSTORY / GAMEPLAY
Batman must save Gotham City from a deformed lunatic called “The Joker”. There are five levels in total and the game starts at the Axis Chemicals, where Mr. Jack Napier transforms into the monster we know after being thrown into acid. The first level includes all sorts of toxic substances leaking from pipes and dangerous gasses extruding into the air. This level follows the classic platform style of gameplay. The Joker's men are everywhere and Batman must kill or them. He can use his bat-rope to climb into higher platforms or swing over gaps and his batarags to take down the enemies (who will shoot and drop bombs at him in frenzy). After defeating Napier you must hop into your Bat-mobile; and then, the real thrill begins! The goal at this point is to chase the Joker's van speeding through the streets of Gotham City. You need to avoid all the other cars but you also have to turn your vehicle in time, at breakneck speeds, by shooting a grappling hook to grab any nearby lamp post. You only have three successful shoots and, if you miss, you’ll end up in front of a police blockade). It seems that the developers have actually given their most attention to this part of the game, at least on the Amiga and ST versions. This stage plays like an ordinary -high quality- racing game. The next stage is the Bat-cave, where you have to select three different increments of the lethal Smilex toxic gas, guessing the correct combination (this is done by the simple elimination method) so you can hand over its formula to the authorities. On the next level, you pilot your Batwing (your aircraft) and you fly rather low, over the city’s carnival festivals, taking out the balloons filled with Smilex that Joker is planning to use and take over Gotham City. The final stage of the game is the Cathedral, a platform stage that plays the same way as the Chemical Axis. In the Cathedral you must eliminate the enemies and finally confront your greatest opponent…The Joker!

GRAPHICS / SOUND
The Amiga version is much better than the MS-DOS and slightly superior to the Atari ST, though it has identical visual details and colors. The main difference is that the action runs smoother and faster and the game’s mode is larger. The backgrounds are greatly done and detailed on the platform action stages while the driving and flying stages of the game are, in one word, “fantastic” (in fact they are better from many racing games of its time)! Note that the PC-DOS version uses up to 16 colors even when Batman the Movie runs on a VGA, while the Amiga and Atari ST versions offer around 30 colors on screen! Another difference found among the three 16 bit versions is the sound, with the Amiga version “shooting” a plethora of digitized effects and some greatly composed in-game themes (Note: the same tunes found on the Atari ST version but they are performed through the YM-chip standards). The MS-DOS version’s sound is poor and limited to its speaker “beeping”.
 
Screenshots
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



28 colors
Commodore Amiga OCS/ECS



27 colors
Atari ST



16 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!